![]() One of the most notable is that the PS5 will now support Dolby Atmos-enabled audio devices. Sony is rolling out the latest system software beta for PlayStation 5 today, and it brings a plethora of helpful new features to the console. Confirming that these three AAA games can all run natively on iPhone 15 Pro is certainly an impactful way for Apple to show just how powerful the A17 Pro chip is. ![]() Historically, console-quality games like these have been impossible to get running on a mobile phone without the use of cloud gaming. Later, Apple confirmed that Ubisoft's Assassin's Creed Mirage, which launches next month on PC and consoles, will also get a native iPhone 15 Pro port in early 2024, while Death Stranding is slated for a 2023 iPhone 15 Pro launch. While this segment started with games already native to mobile, like The Division Resurgence, Honkai: Star Rail, and Genshin Impact, it didn't take long for some games made for systems like PS5 and Xbox Series X to appear.Ĭapcom's Tsuyoshi Kanda showed up and revealed that natively running versions of Resident Evil Village and Resident Evil 4 are coming to the iPhone 15 Pro before the end of the year. Several game developers were featured following its introduction to explain and show off just how powerful the A17 Pro Chip is. The 3-nanometer chip has 19 billion transistors, a six-core CPU, a 16-core Neural Engine that can handle 35 trillion operations per second, and a six-core GPU that supports things like mesh shading and hardware-accelerated ray tracing in video games. These aren't watered-down mobile spinoffs or cloud-streamed games either they're running natively with the help of the A17 Pro chip.ĭuring the gaming segment of Tuesday's Apple event, the power of the iPhone 15 Pro's A17 Pro chip was highlighted. In a major stride forward for mobile gaming, Apple announced during today's event that console games like Assassin's Creed Mirage, Resident Evil 4's remake, and Resident Evil Village are coming to the iPhone 15 Pro. Resident Evil 4: Separate Ways leaves me hopeful for a Resident Evil 6 remake New PS5 models are getting their own console covers, but old ones aren’t compatible PS Plus members can cloud stream PS5 games in 4K later this month Resident Evil 4, Death Stranding barely miss a step on iPhone and iPad Got a PS5? Here’s how to get 6 free months of Apple Music Resident Evil 4 is out now on PS4, PS5, Xbox Series X/S, and PC. It makes the most out of every feature while still naturally integrating them into the game’s world. If you’ve been hungry for a PS5 game that made good use of the DualSense, Resident Evil 4 is a perfect game for you. I kept putting it up to my ear whenever a call came through. The DualSense transforms into a walkie-talkie in those moments. That little texture adds more personality to those moments, better placing players in Leon’s world. Whenever a call comes in, the audio comes through the DualSense speaker and crackles as if it’s processed through a radio. Here, those happen naturally as he’s walking around instead of on a menu screen. In the original game, Leon would stop to have Metal Gear Solid-style codex calls with NPCs. My favorite use of the speaker comes from codex calls. It’s a small detail, but one that gives the soundscape a better sense of space. Weapon switching and loading sounds all come through the speakers, which makes it sounds like you’re managing guns at your waist. The feature hasn’t been utilized in terribly creative ways so far, but Resident Evil 4 has a field day with it. The best use of the controller, though, comes from the DualSense’s onboard speaker. PS5’s new Digital Edition brings console gaming one step closer to PC The new 1TB PS5 has more usable storage space than the Xbox Series XĪn internet connection is required to connect the new PS5’s disc drive It may sound like a normal rumble on paper, but I can genuinely feel him prying the heavy metal apart with tremendous effort. If I get stuck in a bear trap, I really feel the tension in my hands as Leon tries to free himself. I get exactly how heavy Leon’s footfall is as he crunches leaves or stomps over mud. While that’s been a go-to effect for developers on the DualSense thus far, Capcom does a fantastic job at translating weight to vibrations. When I’m running, I can feel the weight of Leon’s footsteps as he pounds through the woods. The haptic feedback is similarly effective. Image used with permission by copyright holder It’s enough to feel the difference in weapons, but not so overbearing that it hurts to use them. When pulling out a heavier weapon, like a shotgun or sniper, the left trigger gives just enough extra tension to communicate that it packs more power than a pistol. On the adaptive trigger side, it doesn’t go too over the top. ![]() Resident Evil 4 gets the controller just right.
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